CRAFTING
DIGITAL
dimensions.
Independent developer & 3D artist building high-performance web experiences and interactive motion systems for brands that care about craft.

Independent developer & 3D artist building high-performance web experiences and interactive motion systems for brands that care about craft.

01 — Selected Work

A real-time motion engine powering kinetic editorial experiences.
WebGL / React / GLSL

Design system built around procedural shaders & spatial UI primitives.
Three.js / Shader Material

Award-winning brand site with metaball physics and scroll choreography.
R3F / Physics / GSAP

Real-time visual workstation rendering 4M particles in the browser.
WebGPU / Compute Shaders
02 — Services
Real-time scenes, custom shaders, optimized geometry pipelines.
Bespoke motion engines, scroll choreography, gesture-driven UI.
Pixel-perfect interfaces with design systems that scale.
60fps targets, sub-second LCP, shipping to global edge networks.
Felix Vane · Berlin / Remote
03 — About
I've spent the last eight years building the kind of websites that make people pause — editorial sites, product launches, interactive brand experiences. My work lives at the intersection of design and engineering, where milliseconds and millimeters both matter.
Currently focused on WebGL, real-time shaders, and highly interactive editorial experiences. Open for collaboration on projects that aren't afraid of being bold.
04 — Trajectory
05 — Kind words
“Single-handedly raised the bar of what we thought was possible in the browser. Obsessive attention to motion and detail.”
“A rare combination of taste and technical depth. Every interaction feels intentional, every frame considered.”